The button data is just shown in numerical form. The joystick data is both shown in numerical and graphical form. The Diagnostic Test sketch shows the data from the two Nunchucks on the screen in two forms. To show that a Video Game Shield can be used for other things than video games, we wrote an example sketch that takes a data point, plots it, and then shows the current value, the minimum value, the maximum value, and the running average on the television screen. There is also a Help presentation, where the rules are explained for people who need a refresher. By default, every time the field updates, there’s a little beep, and that can be toggled in the menu. If you want to add your own patterns to PROGMEM, you can use our awesome converter webapp. There are a variety of patterns preloaded, including a Gosper Glider Gun with a Fishhook to protect the gun from the wrapped-around stream of gliders. The field can be randomized, or a saved pattern can be loaded from PROGMEM. The C button opens a menu, where the field and settings can be manipulated. The Z button can be used to pause the current run. When a Nunchuck is connected, a variety of features are enabled. Without a Nunchuck, it starts at either a pattern or a random field and goes by itself. The Game of Life is played on a 104×64 grid, wrapped around at the edges. This is John Conway’s Game of Life, a cellular automaton, polished until you can see your face in the rounded 27″ tube of your wood grain console TV. It features awesome graphics, a huge world to explore, and really great music! Many thanks to trodoss for submitting this cool game. This is a contributed game, created and submitted by trodoss, featured in this blog post. It features two player support, automatic scoring, and awesome graphics! Thanks to Pascal for submitting his cool game. This is a contributed game, created and submitted by Pascal Koenig. A torus, where the snakes can wrap around the top, bottom, left, and right sides of the screen.īefore every set, the speed is chosen from “Insanely fast” to “Snail’s Pace.” Tic-Tac-Toe.A sphere, where the snakes can wrap around the right and left side of the screen but not the top and the bottom.A plane with walls, where the snakes cannot wrap around the top, bottom, left, or right side of the screen.The snakes can play on three different surfaces. If the snake runs into anything, the controlling player loses that round. The snake marches on, relentlessly growing and devastating everything in its path. Snakes on Surfaces is a two player game where each person is in control of a snake. Get these mathematical snakes off my mathematical plane! It has a long and storied history, and is a classic “Hello, World” in video game creation. Pong is a two player game that involves balls bouncing around and paddles hitting them to the other side. We added music, and another controller type. Myles’ Metzle, the main author of the TVOut library, ported Tetris.
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